Multiplayer is Live!
filed in Uncategorized on Aug.08, 2012
Hello out there, Minion Master fans. We’re pleased to announce that the August revision of Minion Master is live and ready to go. If you’ve already pre-ordered the game, grab the latest build by logging into your Minion Master Account, visiting your User Page, and downloading the game. If you haven’t yet pre-ordered, you can do so by visiting our order page. Minion Master is in open beta, and anyone who pre-orders gets instant access.
Here’s a list of what’s new this month:
08/08/2012 1.1.0 – Beta August release
! Added MultiPlayer!
! Minions now animate.
+ Lots of new card art
* You can now take screenshots with either the PrintScreen key, or by pressing Ctrl-Shift-S
* The background has been changed from the pastoral scene to a gradient colored with your banner color
* The card frame is now forced down if you have no cards
* Minions now move toward the nearest enemy minion rather than the nearest enemy Avatar if they can’t reach their target
* The 4 Player BackPass map has been tweaked to allow for more paths between the Avatars
- Replaced yippy Kobold sound effects with better ones
- Changed compile settings to make better use of SSE2 instructions
- Removed ZeroMQ as a dependency and added websocket++, hiredis, and OpenSSL as dependencies
- Single player name has been shortened to “MinionMaster” without a space
- Fixed IceBolt freeze particle not showing up
- Fixed incorrect positioning of 3D sounds
- Fixed performance issue with combat log
- Fixed a minor bug when writing .mmlevel files
- Fixed a drawing error with the game board
- Fixed card-sacrificing cards (such as Healing Surge) not actually sacrificing the cards
- Fixed minions that can’t find complete paths to their targets not moving at all
- Fixed an issue where hovering your mouse over a minion would not show all of the tiles that minion could attack
- Fixed Dragons (and possibly other minions) facing the wrong direction sometimes if their Line attack went through a non-existent tile
August 8th, 2012 on 10:42 pm
[...] For the full list of beta details and information on how to join, head over to the developers official site. [...]