Here’s the full list of new, updated, and fixed items in the October 1.1.2 Minion Master beta build.

+ Added feature or noticable improvement
– Bug fix or something removed
* Changed or Information
! Important – Take note!

10/04/2012 1.1.2 – Beta October release
! Team play support is in! You can now play with your friends, or against them
! Single Player configuration now operates the same as multiplayer configuration
! Any card not played or discarded is now held over into the next round
! Deck Point Limits are now in. You can enforce a limit on the number of deck points that people can bring to a match.
! Levels can now be stored in the cloud! Any level that you mark as “Public” in the Level Editor will be saved in the cloud. These levels will be automaticaly synced to any other machines where you log in, and are visible from your user page.
! New Game Options page! You can now set your graphics options and audio volume balance from inside the game.
+ Added a new “Circle” edit mode in the level editor
+ You can now filter the cards in the Deck Builder by minion to make it easier to create themed decks
+ Deck Builder displays information about a minion when it is selected as a filter
+ A bunch of new card art
+ New cards! Ranged -15 Attack, Melee -15 Attack, Ranged -15 Defense, and Melee -15 Defense. These are all debuff cards you can play on your enemies.
+ Horror minions are now animated!
+ Tutorials now have a narrator
+ You can now see where a minion is likely to move and attack when you hover over them
+ Multiplayer Game List now includes a list of currently-playing games
+ Players who are in game will show up grayed out
+ You can now double-click on a game to join it, or double-click on a player who is in a game to try to join their game
+ Added new 4 Player (3v1) Tower Attack level
+ Lots of new challenges in Single Player
+ Deck builder now has scroll left/right buttons
* Return/Enter now opens the chat window. Ctrl-Return/Enter commits.
* Focused Bolts card now sets different tactics (Most Attack, Most Defense, Least Health), and only sets 2 attacks for one round
* Gnomish Luck card now has a deck point value of 1
* Blood Moon now has a deck point value of 3
* Defend Tile now gives a 15% defense bonus and has a discard value of 3
* Summon Sorceress now costs 5 deck points
* Extra Life now costs 4 deck points
* Teleport 1/2 Board now costs 6 deck points, and has a discard value of 5
* Warp Enemy 3x now costs 7 deck points
* Teleport 3x and Warp Enemy 3x no longer allow you to pick a target with a movement of zero
* Berzerk now costs 8 deck points
* Friendly Fodder card will now target your newest Kobolds instead of your oldest Kobolds
* Wraith minion and modifier cards have been rebalanced. Wraith starts by getting +5 Defense/round. Cards now distribute +10 stats among attack and defense.
* Zombie Brute chance to act again is now 16%
* Tweaked lots of card text to be clearer, shorter, or more precise
* You can now skip straight to the next tutorial at the end of the previous tutorial
* Bunch of tweaks to tutorials flow
* Checkbox UI settings no longer have question marks
* Mouse input has been improved to have better compatibility with some laptops (particularly when scrolling)
* Performance optimizations when calculating minion actions
* When leaving the game, you will now be taken back to the appropriate menu (match select, tutorial select, single player config, or game list), rather than the main menu
* Tutorial 3 now has a more meaningful label than “Advanced Topics”
* Level Editor now uses the proper 2D background
* Minions that are sacrificed will now disappear all at once, rather than one at a time
* Setting the monitor for windowed mode now actually places the window on the appropriate monitor
* Minimum angle for the camera is now much lower
* Lots of user interface tweaks
* Improved “Freeze” particle effects
* Slasher now attacks everybody (allies or enemies) if he chooses to attack allies
* 2 Player Duel Across the River has been updated to include wider channels, and changed tile types in some places from Forest to Cobblestone
* User configuration files now live in a subdirectory with your username
- Fixed Frenzy Single not having a state indicator
- Fixed an issue where cards would be lost (or played on non-existant targets) if the selected target becomes invalid
- Fixed fullscreen window not getting appropriate name or icon
- Fixed an innocuous extra character getting written in some config files
- Fixed commit checkbox getting sent to clients while the player is selecting a target for a card
- Fixed the Health jar disappearing if your health goes above the starting health
- Fixed dangling games showing up if you accidentally click on “create game” twice
- Fixed outer board texture and material being all dark
- Fixed user colors not showing up in Game List chat window if the username had capital letters
- Fixed a family of crashes related to the UI being in an unexpected state
- Fixed some crashes related to players leaving the game in the middle of the action
- Fixed a crash related to transitioning menu pages
- Fixed a crash when returning to the menu from the game
- Fixed a couple of server crashes
- Fixed a crash if you passed in a set of invalid command lines
- Fixed a crash in the level editor if you right-click on the menu before adding any tiles
- Fixed a crash when saving a level
- Fixed a crash in an edge case when calculating tile positions
- Fixed a crash when moving Minion Master window to another monitor (when in windowed mode)
- Fixed a crash when reconnecting after Internet connection goes down
- Fixed a crash if exiting the game from the loading scene
- Fixed a crash if the game would end in a draw (ie the last avatar on the board dies)