Guy Somberg, Technology Director

Guy joined the games industry in 2001. From 2001-2004, Guy worked on the core engine of Bally’s Alpha Platform, now in use in over 1/3 of modern slot machines. In 2004, Guy created the Gameboy Advance title Chess-Plus-Plus: The Fog of War with Delaney and was subsequently hired by Backbone Entertainment as a gameplay programmer. While there, he shipped the titles Dora the Explorer: Super Star Adventures GBA and Charlie and the Chocolate Factory GBA. He then went to work for Flagship Studios as Senior Gameplay programmer as well as Audio Programmer on Hellgate: London and Mythos. After leaving Flagship Studios, Guy was sought out by numerous game developers and decided upon 2K Marin, where he served as Lead Audio Programmer for Bioshock 2.

David Steinwedel, Executive Producer

David has been working in the games industry since 2005. From 2005-2008, he was the Audio Director at Flagship Studios, building the studio’s audio department from the ground up and shipping Hellgate: London in 2007. From 2008-2010, David worked at the prestigious 2K Marin studio, providing senior-level audio services for Bioshock 2, the highly successful sequel to 2007’s Game of the Year. Previous to the game industry, David worked in various roles at post production facilities in the Los Angeles film & commercial industries. During much of that time, David occupied the role of Producer at 740 Sound Design for hundreds of television spots coming through the studio.

Delaney Gillilan, Lead Artist

Delaney ventured into games in 2001 and has shipped over 50 titles. His specialty has been in slot machine games, which are produced quickly under very tight government regulations. Over those 50 titles, Delaney has occupied roles ranging from Engineer to Art Director and everything in between, giving him insight into all aspects and roles of game production. In 2008, Delaney opened Special Day Cinema, a boutique film service specializing in weddings dedicated to the Las Vegas area.