Entries in the ‘Audio’ Category:

One to One & One to Many Relationships in Game Audio

Ever since Pong premiered, audio implementation in games has mostly been thought out in the same way: For every action on the screen, a sound must play with that action. This one-to-one relationship between actions and sounds is the most basic strategy to implement sound in a game. However, it is often not the best [...]

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Sound Development for Ace Attack

We’ve been quite busy here at BitFlip trying to get Ace Attack out the door. It’s our first publicly available title. In all the hubub, we took some time to document how we make some of the stuff that goes into the game. Below is a video showing the recording and editing process used to [...]

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